And for our player choice, let's consider the HMG Zoomed to deal 15 damage per shot, but at a much lower rate of fire – twice as slow – 200ms between each shot. Let's make the HMG deal 10 damage, but lower the RoF to 100ms, resulting in 100 DPS vs the current 120 DPS. What is of interest to me is giving the player a risk vs reward choice. The player needs to zoom-in for more damage, has little consequence in doing so, and it would always be to their advantage to do so. While the extra 5 damage per second is very minor, it does not present an interesting player choice. (And note, the weapon is only 100% accurate at point blank due to spread.) While zoomed-in the weapon deals 10 damage at 80ms RoF, resulting in 125 DPS. The Heavy Machinegun currently does 9 damage, with a 75ms rate of fire, resulting in 120 damage per second at 100% accuracy. So let's take a moment to look at our rationale behind the bonus damage and our plans moving forward. We are certainly aware that this is a hot issue and many players have expressed their dislike. Adam Pyle: I'd love to! :) Currently two weapons deal extra damage while zoomed-in: the Heavy Machinegun and the Railgun.
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